1. Netonix Forums • View topic - FW 1.3.2 static LAG weird behavior
15 sep 2015 · "Static" LAGs are just that Static, there is no fault protection with "Static" LAGs like there is with LACP LAGs which is why the LACP protocol ...
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2. Internet becomes extremely slow when using static ip! - Ubuntu Forums
24 jul 2010 · Also I lost 66% of the packets when using the Static IP connection!! And most importantly, the speed, DHCP connection was 8 times faster ...
Hello there, I am currently facing a weird problem, It's that the internet connection becomes extremely slow when using static IP instead of DHCP when Im connected through a cable! The local network seems okay with both, but differs when using the internet! I've ran a ping test and got the following results! using static IP $ ping -c 3 google.com PING google.com (209.85.153.104) 56(84) bytes of data. 64 bytes from 209.85.153.104: icmp_seq=1 ttl=42 time=343 ms
3. Creating LACP LAG & Static routes | Wired - Airheads Community
On the AoS-S series switches "show ip route" displays active static routes. You can test this by quickly deleting your lower distanced route.
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4. Netonix Forums • View topic - LAGs reloaded, static and with LACP
26 nov 2015 · A LAG MUST NOT form a loop ever, so no STP needed. The reason to avoid STP when it's not needed is because it briefly interrupts traffic on ...
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5. FPS drop and lags after changing window focus - Godot Forum
28 jan 2024 · I created project, where some objects enter window then leave on regular basis, but noticed that sometimes I get FPS drops and lags.
Godot Version 3.5.2 Question Hello, I created project, where some objects enter window then leave on regular basis, but noticed that sometimes I get FPS drops and lags, I checked various forums for answers and tried many things that either increased the issue or decrease the issue(the decrease is usually small)… In end got the issue in relatively stable state where it may not occure or occure 1-few times or happens often(RNG), but its best I could get it. So I decided to put the issue into sm...

6. Re: [PC] Constant packet loss - Page 2 - Answers HQ
I enjoy playing Apex legends, primarily ranked, but ever since the start of this season I have been unable to play without packet loss.
I’ve also tried playing on the EA app as well as steam and neither produced a different result
![Re: [PC] Constant packet loss - Page 2 - Answers HQ](https://i0.wp.com/help.ea.com/ahq-assets/images/open-graph/AHQ-card.png)
7. lost static frames of multicameras through rosbridge - ROS Answers ...
... slow or intermittent. PeteBlackerThe3rd gravatar image PeteBlackerThe3rd ( 2019-08-13 09:10:00 -0500 )edit. not at all, we use multi master is for some other ...
Hi everyone, I am facing the problem related to multicameras and rosbridge. I am using 3 Intel realsenses (1 D415 and 2 D435), and I would like to subscribe the topics /tf and /tf_static of all camera to publish to another ros master (other computer) by using rosbridge (my side is rosbridge client). I can see whole the frames of all cameras in the graph of my computer (connected with 3 cameras). However, when I subscribe topics /tf and /tf_static, then publish to another ros master (another computer), I just can see frames of 1 camera in another computer. I tried many ways, but cannot solve my problem. Can you please give me some advices? Thanks in advances
8. Assume Static vs Global mode slow - Issues - AutoHotkey Community
4 jun 2009 · Page 1 of 2 - Assume Static vs Global mode slow - posted in Issues: I am not sure if this is a bug, but if not it should be noted in help ...
Page 1 of 2 - Assume Static vs Global mode slow - posted in Issues: I am not sure if this is a bug, but if not it should be noted in help file, I think.It looks like assigning static variables is quite slow and takes each time much longerSetBatchLines, -1 Loop 4 { started:=A_TickCount Loop 10000 Array(v,A_Index,A_TickCount) ToolTip % Time (ms) taken Global: . (G%A_Index%:=(A_TickCount-started)) `n G1 `n G2 `n G3 `n G4 } MsgBox ExitApp Array(d,a,b){ static x++ %d%:= a . Chr(2) . a...

9. Marking object as 'static' increase lag! - Unity Discussions
Bevat niet: Lost | Resultaten tonen met:Lost
Hi guys, i’m making a racing game which has a little open city. Yesterday I tried to mark all the buildings as “static”. After 20-30 minutes of baking process, I tried the game and it was extremely lagging! Today I waited for the global illumination process to finish (it tooks 10 minutes) but again, the fps drops from 60 to 10-15. And every time I build the game, the global illumination background process starts again (why even If I didn’t change anything?). So, If I leave the object as non st...

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